Graphically the game is very nice to look at and all of the guests and rooms have very detailed animations. Even though it’s not the best part of the game, adding a combat element works to keep you on your toes. In hindsight this is obvious but I only found out when my mech couldn’t join the fight and I lost the mission. The combat itself is very clunky and I found out, the hard way, that you need to leave space between your buildings to ensure your mech can get to where the action is. These mechs are essential and pack a big punch so you’d be a fool not to build them. Each station can also field a mech that needs to be built. To fight invaders you can build security stations that provide basic drones. After this revelation, I found loads of options for building stuff and was able to create synergies with other decks on the station.Ĭombat also plays an increasingly bigger part as you move up through the levels. After hours of getting mad at this, I found that you can actually build Fuzzies in your factory which had been a building I’d barely glanced at before. There are sometimes options to buy more but they can be very expensive and you may feel your money is better spent elsewhere. Unlike other workers, these guys can’t be hired meaning that the workload can often be too much for your meagre team. A fine example I came across was the massive shortage of Fuzzies (the basic robots that take care of building, cleaning and repairing). There are many frustrations that the game throws at you but there is always a solution somewhere within the tools the game gives you. This is all in addition to the ever-increasing demands of your guests. One minute you’ll be cruising along quite happily, the next you’ll be faced with an attack by space pirates, your staff will be threatening to quit and the space customs officer will be asking for a bribe to ensure your inspection goes better than planned. What the game does brilliantly is throwing random things at you forcing you to think on your feet. You’ll also find that the objectives get tougher to achieve as you move through the game.Ĭredit: Kalyspo Media / Realmforge Studios As you progress through the missions (by meeting various objectives) you will unlock more rooms/tools to impress your guests. You start off with limited options and will only have to cater to a few different alien species. Once released into the game proper you are met with the task of running your own real space station. The tutorial portion gave me the impression that this was going to be a slow and tedious experience but I’m really glad I pressed on as the ‘real game’ becomes much more intense and complex. This tutorial is drawn out and could do with being a bit shorter or at least give the player the option to speed up the game speed. There is much more here than meets the eye.Īs you might expect you start off by completing a few tutorial missions which give you the basics of how to build your station, cater to the needs of your visitors and handle the combat system. Behind all the jokes is a serious management sim with some surprising layers of complexity. You are guided by an AI named V.A.L who takes every opportunity to badmouth your puny carbon-based lifeform’s attempts at running the station. The game is presented in a comical way and humour (or at least an attempt at it at times) runs throughout the game but don’t let this fool you.
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